Thrive. Deploy: Trigger a bronze ally's Deathwish ability.
Deploy: If you control the highest unit, damage an enemy by 5. Reach: 2.
Give or remove Resilience from a unit.
Order: Damage an enemy by 4. Reach: 1.
If on turn end you control 5 or more Elf allies, Summon this unit from your deck to the melee row.
Deploy: On turn end, double the amount of boosts on self.
Deploy: Lock a unit.
Deploy: Remove a unit's Lock.
Deploy: Create any special card.
Deploy: Lock an enemy unit.
Deploy: Damage an enemy by the number of units on its other row.
Deploy: Damage an enemy by 2. Increase the damage by 1 for each adjacent Soldier. Reach: 1.
Deploy: Move any card from your deck to the top. If it's a unit, boost it by 2.
Deploy: Swap the power of 2 allies.
Zeal. Order: Boost a unit by 3. Cooldown: 2.
Play the highest unit from your deck.
Deploy: Boost an ally by 1. If it's a Warrior, boost it by 3 instead.
Order: Boost an ally by 1. Charge: 1. Gain 1 Charge whenever you play a Warrior.
Whenever an enemy on the opposite row takes damage, boost self by 1.
Whenever your opponent plays a unit, damage it by 1. Reach: 2.
Deploy: Split 4 damage randomly between all other units.
Deploy: Boost self by the amount an enemy is damaged.
Deploy: Damage an enemy by 2. If played from the graveyard, damage it by 4 instead. Reach: 1.
Deathwish: Summon this unit from the graveyard to the same row, boost it by 4, and give it Doomed.
Order: Play a random artifact from your opponent's deck.
If on turn end this unit is boosted, boost adjacent units by 1.
Spawn 2 Arachas Drones and Summon them to this row, then boost all other Insectoids on this row by 1.
Spawn 4 1-power Arachas Drones and Summon them to an allied row.
Whenever an allied unit is destroyed during your turn, Spawn an Arachas Drone and Summon it to a random allied row.
Damage a unit by 3. If it was destroyed, damage its adjacent units by 3.
Thrive. Deploy: Damage a random enemy by 2. Deathwish: Repeat the Deploy ability.
Zeal. Order: Give 1 Charge to an allied unit. Cooldown: 2.
Lock a unit and restore it to its base power.
Damage a unit by 6. Decrease the damage by 1 for each unit adjacent to it.
Deploy: Shuffle a card from the opponent's graveyard into their deck.
Deploy: Shuffle a card from your graveyard into your deck.
Deploy: Lock an enemy unit. If Serrit is in your hand, Lock all copies of that unit in the opponent's hand, deck, and on their side of the battlefield.
Order: Give an allied unit Immune.
Deploy: Play an artifact from your deck.
Order: Damage a unit by 1. Charge: 1. Reach: 2.
Deploy: Boost an ally by 1 for each of its Charges.
Order: Consume an allied unit. Charge: 2.
Deploy: Boost an ally by 1 for each Dwarf ally.
Deploy: Boost an Elf, Dwarf, and Dryad ally by 2.
Deploy: If you control a Soldier, destroy an enemy artifact.
Choose a unit. If it's boosted, damage it by double the amount boosted. If it's damaged, boost it by double the amount damaged.
Deploy: Draw 2 cards, then Discard 2 cards.
Apply this row effect to an enemy row: For 4 turns, on turn start, damage the lowest unit on this row by 2.
The next time an enemy receives a boost, destroy that unit and self.